So far, we have each been progressing toward the goal with respect to each of our tasks. Josh is working on building a character. Vincent has been working with menu and game modes. Teddy has been working on terrain. For myself, I have spent significant learning the unreal engine and blueprint system. I have a large amount of programming experience and have experimented with different game programming libraries in the past like SDL, SFML, and as some graphic programming in OpenGL and DirectX. But, UE + Blueprints is a very different system, certainly a lot easier to build something impressive but there is a lot to learn. I have gone through the tutorials from Epic for creating third person game from scratch (not using the template), setting up blendspaces using pre-built animations, materials, and working with blueprints.
I will be focusing on building the gameplay and mechanics of the game including movement, projectile weapons, AI, effects, and item pickups. This week I will be progressing toward building these elements in a prototype level. This will serve as the foundation from which we can build the game with terrain, other art assets, and menu systems.
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