Repository: https://github.com/mcclendo/Game1
So far, I have been putting together how to implement the character, weapons, basic animations for locomotion and death, AI, damage and working with the HUD. This week we will discuss how we may pivot our development based on our experiences and readings of the text; the reasoning of the pivot is partly due to scope but also due to our understanding of what we can do to make a fun game players will enjoy within our constraints and will be reflected in our game docs.
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